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Oh Shit

1985 video game

Oh Shit!
Oh Shit! Aackosoft 1985 MSX Cover Art.png

1985 MSX embrace art

Developer(southward) The ByteBusters
(Oh Shit! & Oh No! - MSX)
Eurosoft
(Shit! - MSX, Oh Shit! - MSX & MSX2)
Publisher(due south) Aackosoft
(Oh Shit! - MSX)
Eaglesoft
(Oh Shit! & Oh No! - MSX)
Compulogical
(Oh Shit! - MSX)
Premium III Software Distribution
(Shit! - MSX, Oh Shit! - MSX & MSX2)
Programmer(s) MSX
Steve Course
Platform(southward) MSX, MSX2[a]
Release 1985: MSX
1988: MSX2
Genre(s) Maze
Style(s) Unmarried-player

Oh Shit! is a Pac-Man clone released in 1985 for the MSX past The ByteBusters (Aackosoft'due south in-house development team) and published by Dutch publisher Aackosoft nether the Classics range of games; a range that consists of clones of arcade games, i.due east Scentipede being a clone of Atari's Centipede. Oh Shit!'s level and fine art pattern is identical to that of Pac-Human.[three] [4] [5] [6]

Oh Shit! was later republished with differing names and cover art several times; Oh Shit! was renamed to Oh No! for the game's Great britain release due to the proper name being considered 'as well obscene',[4] and the name was shortened to Shit! for its release past Premium 3 Software Distribution.[7] The European re-release Shit! notably uses cover fine art from 1985 horror novel The Howling III: Echoes, perchance without permission.[7] Oh Shit! features digitized oral communication; when the actor loses a life, the eponymous phrase "Oh Shit!" is said.[8] [9] [three] For the renamed releases, Oh No! and Shit!, the speech is changed accordingly.[4]

Releases [edit]

The 1985 MSX release were published by Aackosoft, just later releases of the MSX version were published by different publishers; the European version of Oh Shit! was later published by Eaglesoft (an alternating label of Aackosoft), and Oh Shit! was published by Compulogical in Spain.[10]

Oh Shit! was noted past many reviewers to exist very visually similar to Pac-Man.[ii] [3] [4] [5] [six]

The UK release, Oh No!, was also published past Eaglesoft.[11] The European re-release, Shit!, was adult by Eurosoft and published past Premium III Software Distribution, notably using cover art from 1985 horror novel The Howling Iii: Echoes, possibly without permission.[7] The original MSX version of Oh Shit! was fabricated for compatibility with MSX 32K computers, and later re-releases offer MSX 64K compatibility. Unlike other Aackosoft titles in the Classics range, Oh Shit! is incompatible with MSX 16K computers.[three]

Aackosoft went bankrupt in 1988, after which Shit!, alongside other Aackosoft titles, were re-published by Premium III Software Distribution and developed by Eurosoft (a former label of Aackosoft) in the same year.[five] Premium III Software Distribution released the 30 MSX Hits compilation in 1988, including Oh Shit! as part of its lineup.[5] Co-ordinate to Dutch gaming magazine MSX-DOS Reckoner Mag, after Aackosoft went bankrupt in 1988, their intellectual property was transferred to a company called Methodic Solutions, and all previous MSX Aackosoft titles were re-published by Premium III Software Distribution and developed past Eurosoft, both separately and in a compilation titled 30 MSX Hits.[5]

The 1988 30 MSX Hits compilation release of Oh Shit! offers MSX2[a] compatibility.[1] [2] All MSX releases of Oh Shit!, Shit! and Oh No! are cassette releases, except for the 30 MSX Hits release, which had both cassette and floppy disk releases.[1] [two]

Version Differences [edit]

Oh Shit! introduces the game's ghosts on the championship screen using digitized speech stating "This is Joey, Paul, Willy and Frankie",[viii] however the UK version Oh No! says "This is Joey, this is Paul, this is Willy, this is Frankie".[four] "This is" has the same enunciation all iv times it is said.[12] Different Oh Shit!, where "Oh Shit!" is said every time the player dies, in Oh No!, "Oh No!" is only said after the player has lost all their lives and gets a game over.[12] [8]

Gameplay [edit]

Oh Shit!'s gameplay is identical to that of Pac-Man, down to the level design.[three] [4] This was noted equally a positive by reviewers who deemed it a faithful reproduction of the arcade original.[3] [4] The ghosts in Oh Shit! are named Joey, Paul, Willy, and Frankie.[viii]

Evolution [edit]

Oh Shit! was coded by Steve Course.[viii] The speech generation lawmaking was written by Ronald van der Putten,[8] and Oh Shit!'s speech was performed by Ronald van der Putten of The ByteBusters.[8]

MSX Computing states in their review that they received two copies of the game for their review, both the UK Oh No! version and the European Oh Shit! version, stating that the European version's name was "deigned unsuitable for the UK".[4] The MSX UK Oh No! version cost £2.99 in 1986.[4] The MSX version of Oh Shit! originally cost Æ’29.50 Dutch Guilder in 1985, and was reduced to Æ’14.95 in 1987.[13] In 1988, the cassette release of 30 MSX Hits was Æ’49.ninety, and the floppy deejay release was Æ’79.ninety.[1] [2]

Reception [edit]

Oh Shit! was generally positively received by reviewers, who considered it to exist a faithful reproduction of Pac-Man,[9] [six] and several reviewers praised the addition of digitized speech.[1] [3] [4] Oh Shit! was predominantly reviewed in Dutch gaming magazines, as Oh Shit! was developed & originally published in the Netherlands.[9] [iii] [5] [1] [two] [six]

Dutch gaming magazine MSX Gids gave the MSX version of Oh Shit! an overall score of 4.five out of five, rating graphics, game quality, and price 5 stars, merely giving audio three stars. MSX Gids criticises Oh Shit!'s audio effects, stating that "The spoken language, which gets deadening quickly, has been added at the expense of the original wokka-wokka sounds. Likewise bad."[9]

Dutch gaming mag MSX Figurer Magazine reviewed the MSX version of Oh Shit! aslope other Aackosoft titles based upon arcade titles, Boom (Galaxian), Scentipede (Centipede), and Hopper (Frogger). MSX Computer Magazine praises Oh Shit!'s gameplay, calling Oh Shit! a "perfect reproduction of the original arcade game", and praising the inclusion of the 'coffee break' cutscenes from the original Pac-Man that play every bit intermissions between levels. MSX Computer Magazine further notes Oh Shit!'south similarity to Pac-Human, stating that the levels are "identical to the arcade original", but expresses that Oh Shit! differentiates itself through the addition of spoken language. MSX Calculator Mag criticises Oh Shit!'southward incompatibility with MSX 16Ks.[3]

MSX Computer Mag, now named MSX-DOS Calculator Mag, reviewed the MSX version of Shit! aslope other arcade clones, specially comparison it to another Pac-Human being clone, Maze Master, stating that they prefer the original Pac-Man or Shit! over Maze Master. MSX-DOS expresses that they mourned Aackosoft'south bankruptcy, stating that "Shit! used to be a favorite of mine, Pac-Man fan that I am, and with the loss of Aackosoft a skillful program was withdrawn from rotation", praising the game'southward re-publishing by Premium Three Software. MSX-DOS criticises the shortening of the game's voice communication of "Oh Shit!" to but "Shit!", merely even so expresses that "Despite that, Shit! nevertheless e'er remains a sublime Pac-Man, too bad about the modify of voice acting."[5]

MSX-DOS Computer Magazine reviewed the MSX version of Oh Shit! in 1988 as part of the compilation release 30 MSX Hits, expressing that "Oh Shit! is a good Pac-Human-clone with a cracking name". MSX-DOS Computer Mag notes 30 MSX Hits' MSX2 compatibility, further expressing that not all MSX games offer this compatibility, stating "So you thought that whatsoever MSX program could be used on whatever MSX computer? As long as you lot don't try MSX2 software on MSX1 hardware? Well, everyone thought that, in the past. Before the MSX standard was well defined, game programmers sometimes did not adhere to that standard. In that location has been a lot of trouble with non-running games in the past."[1] Oh Shit!'s MSX2 compatibility was likewise noted by MSX Social club Magazine in their review of xxx MSX Hits in 1988.[2]

British gaming magazine MSX Computing gave the UK MSX version, Oh No!, an overall score of two out of three stars, noting its similarity to Pac-Man, stating that "Pac-human fans will beloved this game as it is based very much along the same lines." MSX Computing praises Oh No!'s digitized speech, expressing that "The spoken language is a really novel and fun feature and does much to raise the game" and farther noting Oh No! as "far superior" to similar games due to its spoken language adequacy. MSX Computing praises Oh No!'s gameplay, calling information technology "addictive" and "an like shooting fish in a barrel game to play", further recommending it due to its low price of £2.99 in 1986.[iv]

Dutch gaming magazine MSX Club Magazine reviewed the MSX version of Oh Shit! in 1986, giving it an overall score of 9/ten, commencement their description of Oh Shit!'s gameplay by stating "You lot already know how to play it: it'due south Pac-Human being." MSX Lodge called Oh Shit!'s graphics "not graphically astonishing, but this doesn't hinder gameplay", and criticised Oh Shit!'s sound furnishings, stating that "Beyond the typical irritating Pac-Man sounds there's also speech present", and calls the decease message of "Oh Shit!" "terrible shouting". MSX Lodge notes a difficulty curve in Oh Shit! equally the game progresses, and praises the improver of cutscenes.[6]

Notes [edit]

  1. ^ a b The majority of MSX games are compatible with the MSX2 without the need for the game to be patched for compatibility, only Oh Shit! in the thirty MSX Hits compilation is specifically outlined by several magazines to be MSX2 compatible.[1] [2]

References [edit]

  1. ^ a b c d eastward f g h "30 MSX Hits, Games at Floor Prices" (PDF). MSX-DOS Reckoner Magazine. No. 23. MBI Publications. June 1988. p. 78-79.
  2. ^ a b c d e f thousand "thirty MSX Hits" (PDF). MSX Club Magazine. No. twenty. DAInamic VZW. September 1988. p. 24.
  3. ^ a b c d e f k h i j "Boom, Scentipede, Oh Shit, Hopper Review" (PDF). MSX Estimator Magazine. No. 6. MBI Publications. February 1986. p. 69.
  4. ^ a b c d eastward f g h i j k l g n "Oh No! Review". MSX Computing. Haymarket. April 1986. p. 52.
  5. ^ a b c d e f g "Go Classic: Shit Review" (PDF). MSX-DOS Computer Magazine. No. 26. MBI Publications. Oct 1988. p. 57.
  6. ^ a b c d e f Dewijngaert, Wim (May 1986). "Oh Shit! Flight Deck Reviews" (PDF). MSX Club Magazine. No. 6. DAInamic VZW. p. 45.
  7. ^ a b c "Shit! Releases". Generation-MSX.
  8. ^ a b c d due east f g Oh Shit! (1985), MSX. The ByteBusters. Aackosoft.
  9. ^ a b c d eastward "Oh Shit! Review". MSX Gids. No. 4. Uitgeverij Herps. April 1986. p. 47.
  10. ^ "Oh Shit! Releases". Generation-MSX.
  11. ^ "Oh No! Releases". Generation-MSX.
  12. ^ a b Oh No! (1986), MSX. The ByteBusters. Eaglesoft.
  13. ^ "Oh Shit!" (PDF). MSX Calculator Magazine. No. 17. MBI Publications. October 1987. p. 12.

External links [edit]

  • Oh Shit! at MobyGames

lottfuleat.blogspot.com

Source: https://en.wikipedia.org/wiki/Oh_Shit!

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